EVIL EYE PICTURES OPEN POSITIONS

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Unreal TECH ARTIST

Evil Eye Pictures is looking for an accomplished Technical Artist with Unreal Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system within Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Responsibilities:

  • Work with the Creative Director and CG Lead and to design & build experiences in Unreal

  • Design complex materials in Unreal

  • Be well versed in the various lighting techniques in Unreal

  • Create interaction and functionality using Unreal's Blueprints system

  • Optimize content through profiling and enhancing performance with the help of diagnostic tools

  • Collaborate and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unreal Engine

  • Advanced experience of Unreal's Blueprints system

  • Advanced experience with Maya

  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

  • Strong problem-solving skills

  • Strong interpersonal and communication skills

  • Good team player with great attitude

  • Dependable and flexible

  • Takes direction well and exercises close attention to detail

Bonus (Not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unreal

  • Shader programming experience

  • Scripting skills with MEL, Python, C#, Javascript and C++

  • Maya Rigging experience


UNITY TECH ARTIST

Evil Eye Pictures is looking for an accomplished Technical Artist with Unity development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and the animation system within Unity. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams in tackling projects and be equipped to provide support on complicated technical issues within Unity.

Responsibilities:

  • Work with the Creative Director and CG Lead and to design & build experiences in Unity

  • Design complex materials in Unity

  • Be well versed in the various lighting techniques in Unity

  • Create interaction and functionality using C#

  • Optimize content through profiling and enhancing performance with the help of diagnostic tools

  • Collaborate and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unity

  • Advanced experience of C#

  • Advanced experience with Maya

  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

  • Strong problem-solving skills

  • Strong interpersonal and communication skills

  • Good team player with great attitude

  • Dependable and flexible

  • Takes direction well and exercises close attention to detail

Bonus (Not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unity

  • Shader programming experience

  • Scripting skills with MEL, Python, C#, Javascript and C++

  • Maya Rigging experience