UE5 PROMO

Working on branding and presentation graphics for GDC 2020, we came up with a motif to promote the announcement of Unreal Engine 5! While the show did not go on, we were able to help with Tim’s announcement of the exciting new features to expect in the upcoming version of the engine.

We brought our cinematic title design approach to this piece … and from a tech perspective we previewed new anisotropic filtering to help with reflecting the Unreal logo animation at such an oblique angle. Check it out at 08:37 in the video below.

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries. Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes. Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles. Learn more at unrealengine.com/blog/a-first-look-at-unreal-engine-5